alttester / alttester/AltTester-Unity-SDK

[Browserstack - iOS Proxy] The instrumented app is stuck (and crashed after some time) when the force local is ON

Đang mở
#1,434 5 bình luận 0 reaction 0 người được giao Xem trên GitHub
2.2.6 bug triaged
Ngôn ngữ chính
C#
Star
121
Fork
24
Chỉ số merge pull request
Không có pull request nào được merge trong 30 ngày

Mô tả

The instrumented game doesn't load its scenes and crashes after some time when the `Force local` in on.
## Steps to reproduce

1. Open BrowserStack in `App Live` mode
2. Start the BrowserStack tunnel
3. Upload an instrumented iOS game (`.ipa`)
4. Start the app using a phone
5. If the Live testing is on, change this setting to force local on (click on `Local testing` menu and press on `Resolve all URLs through my network`)
![image](https://github.com/alttester/AltTester-Unity-SDK/assets/113912901/9e6db4ea-7f08-4eea-90e1-9cd30822b6c6)

![image](https://github.com/alttester/AltTester-Unity-SDK/assets/113912901/1bed3d3f-a306-4a5d-b3ed-4b11b09f5d29)
6. For a better visualization, stop and restart the session

## Actual result

### AR

When the application is launched, it doesn't load the scenes (remains on a black screen) and crashes after some time.
### Additional info

❗ The behavior is also reproducible in `App Automate`
### Setup:
- Windows 10
- sampleGame.ipa made with SDK 2.0.2 dev
- Trashcat.ipa instrumented with SDK 2.0.2 released
- [Browserstack logs](https://github.com/alttester/AltTester-Unity-SDK/files/13412850/sampleGame.ipa_2023_11_20_12_11_23.log)
## Expected result

### ER

The `.ipa` file should successfully start on the phone when the force local is `on`.
### Additional info

## Testability

Hướng dẫn đóng góp

Mở hướng dẫn đóng góp

Đánh giá

Issue này chưa được đánh giá.

Nhận issue mới trong hộp thư của bạn

Bản tóm tắt ngắn những issue GitHub phù hợp với người mới.