alttester / alttester/AltTester-Unity-SDK

[Browserstack - iOS Proxy] The instrumented app is stuck (and crashed after some time) when the force local is ON

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2.2.6 bug triaged
Lenguaje dominante
C#
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Descripción

The instrumented game doesn't load its scenes and crashes after some time when the `Force local` in on.
## Steps to reproduce

1. Open BrowserStack in `App Live` mode
2. Start the BrowserStack tunnel
3. Upload an instrumented iOS game (`.ipa`)
4. Start the app using a phone
5. If the Live testing is on, change this setting to force local on (click on `Local testing` menu and press on `Resolve all URLs through my network`)
![image](https://github.com/alttester/AltTester-Unity-SDK/assets/113912901/9e6db4ea-7f08-4eea-90e1-9cd30822b6c6)

![image](https://github.com/alttester/AltTester-Unity-SDK/assets/113912901/1bed3d3f-a306-4a5d-b3ed-4b11b09f5d29)
6. For a better visualization, stop and restart the session

## Actual result

### AR

When the application is launched, it doesn't load the scenes (remains on a black screen) and crashes after some time.
### Additional info

❗ The behavior is also reproducible in `App Automate`
### Setup:
- Windows 10
- sampleGame.ipa made with SDK 2.0.2 dev
- Trashcat.ipa instrumented with SDK 2.0.2 released
- [Browserstack logs](https://github.com/alttester/AltTester-Unity-SDK/files/13412850/sampleGame.ipa_2023_11_20_12_11_23.log)
## Expected result

### ER

The `.ipa` file should successfully start on the phone when the force local is `on`.
### Additional info

## Testability

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