Allow mesh rotations in visualization
Open
enhancement
good first issue
help wanted
user-facing
visualization
- Dominant language
- Python
- Stars
- 61
- Forks
- 16
- Avg merge
- 32m
- Merged PRs (30d)
- 8
Description
# Feature
## Desired Behavior / Functionality
Currently as suggested in #182 , the rotation is applied in the visualizations, this can lead to confusion.
## What Needs to Be Done
Plot in rotational reference frame when mesh with rotation is used. Probably can just rotate all the trajectory, actor points with central_body._rotate_point
## How Can It Be Tested
Look at it :v:
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