[BUG] Local Transform node, rotate for Y and Z not working
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- 主要语言
- Python
- 星标
- 1.2k
- 派生
- 112
- PR 合并指标
- 30 天内没有已合并 PR
描述
Steps:
- Add `Create Plane`
- Add `Local Transform`
- Connect them
- Change `Mode` to `Rotate`
- Change `X`, `Y`, `Z` and only `X` will apply, the rest will be zero in viewport.
Versions:
- OS: [Linux]
- Blender Version [2.83]
- Sorcar Version [3.2.0]
贡献指南
这个仓库没有索引到贡献指南
调研方向
The issue is in the Local Transform node's rotation handling. Look for the node's implementation in the Sorcar addon code, likely in a file like nodes/transform_nodes.py or similar. Test the rotation logic for Y and Z axes, compare with X axis handling, and verify the output in the Blender viewport. Check if there are existing tests for transform nodes to run after fixing.
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- blender, python
- 领域
- computer-graphics, desktop
- Issue 类型
- 缺陷
- 难度
- 3/5
- 预计耗时
- 1-2 天
- 活跃度
- 停滞
- 描述清晰度
- 描述清楚
- 新手友好度
- 45/100