aachman98 / aachman98/Sorcar

[BUG] Local Transform node, rotate for Y and Z not working

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#170 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
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Description

Steps:
- Add `Create Plane`
- Add `Local Transform`
- Connect them
- Change `Mode` to `Rotate`
- Change `X`, `Y`, `Z` and only `X` will apply, the rest will be zero in viewport.

Versions:
- OS: [Linux]
- Blender Version [2.83]
- Sorcar Version [3.2.0]

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