[BUG] Local Transform node, rotate for Y and Z not working
Open
- Dominant language
- Python
- Stars
- 1.2k
- Forks
- 112
- PR merge metrics
- No merged PRs in 30d
Description
Steps:
- Add `Create Plane`
- Add `Local Transform`
- Connect them
- Change `Mode` to `Rotate`
- Change `X`, `Y`, `Z` and only `X` will apply, the rest will be zero in viewport.
Versions:
- OS: [Linux]
- Blender Version [2.83]
- Sorcar Version [3.2.0]
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.