Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Is it posible to implement ServerRewind with NetworkTransform?
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描述
Hello, im currently studying Unity and I started not so long ago using Netcode for GameObjects.
I started following the Unity docs and everything went smoothly until I faced NetworkTransforms, I tried movement with server autority and client autority, witch both worked fine, however I was unable to make a ServerRewind movement method.
I tried having multiple NetworkTransforms with changed autorities (with OnIsServerAuthoritative true and false) and changing them in runtime, needless to say, this didn't work nor changing the OnIsServerAuthoritative method via variable as the method seems to only been called once.
I searched for ways to implement ServerRewind in Netcode for GameObjects but I found zero information about it.
Eventually I managed to do it using 2 NetworkVariables, with write permisions both on server and client and exchanging them values whenever needed (I have an example in my repo if anyone is curious).
I know that ServerRewind is currently on the roadmap, but as it is currently, is there any way for implementing it with NetworkTransforms?
贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
先从 NetworkTransform 文档和 ServerRewind 路线图条目开始,然后将它们的 authority 行为与链接仓库中的两个 NetworkVariable 示例进行比较。确定运行时 authority 更改和 rewind 支持是否是预期功能,并记录受支持的实现方式或所需 NetworkTransform 更改的范围。
由索引模型根据 Issue 内容生成。
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- csharp, unity
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- game-dev, networking
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