Rust-GPU / Rust-GPU/rust-gpu

SHADERed with Rust-GPU

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Dominant language
Rust
Stars
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Forks
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Description

Hello,

I have been able to download SHADERed IDE (https://github.com/dfranx/SHADERed) as well as adding in the Rust-GPU plugin (https://shadered.org/plugin?id=Rust) for testing on my Windows 11 x64 system.

I also have Rust installed

> rustc --version
rustc 1.94.0-nightly (1aa9bab4e 2025-12-05)

> cargo --version
cargo 1.94.0-nightly (2c283a9a5 2025-12-04)

The problem that I have is that the SHADERed IDE complains that cargo is not configured properly and I wanted to ask what your setup from scratch steps were to set up SHADERed IDE for use with Rust-GPU since you suggest it on your Rust-GPU repo and is exactly what i am interested in doing.

Any help would be greatly appreciated.

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the Rust-GPU repository guidance for SHADERed and the linked Rust-GPU plugin setup, using the reported Windows 11, Rust nightly, and Cargo versions as context. Done would mean documenting verified setup-from-scratch steps or identifying the specific Cargo configuration requirement that prevents SHADERed from working.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, tooling
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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