Rust-GPU / Rust-GPU/rust-gpu.github.io
Consider mentioning Manuel Drehwald's LLVM offload work in Ecosystem section
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Description
It's still very early days and I'm not sure if normal people can even try it out yet. But I find that approach interesting because if we can get it to work, from my understanding, it means we can share a large fraction of the work with LLVM's C/++/Fortran OpenMP 4 backends, and that gives us access to a much larger workforce than Rust-on-GPU has ever enjoyed so far. So I'm curious to see what it will lead us to.
As far as I know, the main way to track progress right now is to subscribe to this github issue.
cc @ZuseZ4 for corrections and additional details.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the website's Ecosystem section and review the linked Rust project-goals issue for current details about Manuel Drehwald's LLVM offload work. Confirm the status and wording with the referenced discussion, then add a concise, accurate mention and link; the Ecosystem section should clearly reflect the work without overstating its readiness.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, fortran, rust
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100