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Confusion over physical damage max hit value + Shaper of Flames
まだ誰も着手していません。
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説明
Hey there,
So I'm just messing with my Elementalist build and I'm feeling a little confused to the Max Phys Hit value.
As far as I understand it, with the elemental values, they are basically how much incoming damage you can recieve, before your defenses before you're toast, so (crudely) calculated in reverse from cold damage - cold res == life + ES, would I be right in saying that?
With physical, it just seems to be a component of your life + ES, with reductsion from armour.
The issue I'm seeing here is the use of Shaper of Flames from the elementalist ascendancy, which converts 40% of physical damage they deal to fire damage when they are ignited. If I set "Is the enemy Ignited?" in the config, I would expect the physical max hit to be the incoming value, minus 40% of it, plus 40% of it reduced by my fire resistance, and any armour/other reductions. But this doesn't seem to be the case, the max physical hit doesn't change, and if it's supposed to be the amount of incoming physical damage you can absorb before you die, I don't think this value is representitive.
I don't know if this is me misunderstanding something, or if it's a bug with Shaper of Flames/Ignited Enemy and that value specifically. In the calculations tab, the example of incoming damage does indeed seem to take it in to account, but hovering over Physical Max Hit only shows the raw damage x 0.85, which I think is my armour, toggling the skill doesn't change this multiplier.
I hope someone can clear this up, thanks!
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はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
調査の方向性
Shaper of Flames と “Is the enemy Ignited?” 設定を有効にした状態で、報告された Build を Path of Building で再現します。計算タブの受けるダメージの例と、ホバー時に表示される Physical Max Hit の値を比較します。表示される Physical Max Hit の挙動が、文書化された計算と一貫していれば問題は解決です。
索引モデルが issue の本文から書いたものです。
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