PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Flesh and Stone's 'Enemies take up to #% more Physical Damage from Hits' should be limited to player/proxy hits
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
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- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
While in Blood Stance, Aura makes Enemies take up to #% more Physical Damage from Hits
Despite the wording, this effect doesn't debuff enemies generally. It's an offensive property that applies to hits by the buffed player (or their skills via proxies). Bug report here, which includes an ingame demonstration with minions.
The stat also does not scale reflected physical damage (like Reflects 100 Physical Damage to Melee Attackers mods). It does work for impale hits, though again only if caused by player(/proxy) hits.
What is the behaviour in Path of Building?
The effect applies to any physical damage taken from hits.
How to reproduce the issue
- Add Raise Zombie
- Add Flesh and Stone
- Observe damage goes up
PoB for PoE1 build code
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Guide de contribution
Ouvrir le guide de contribution
Par où commencer
- Lisez l'issue en entier, puis le guide de contribution du projet.
- Signalez en commentaire que vous la prenez — cela évite que deux personnes fassent le même travail.
- Forkez le dépôt et travaillez sur une branche.
- Ouvrez une pull request qui référence le numéro de l'issue.
Piste de recherche
Aucun fichier source ni test n’est indiqué. Commencez par reproduire le problème avec la configuration Raise Zombie, Flesh and Stone indiquée et le code de build PoE1 fourni, puis suivez le calcul des dégâts physiques par impact de Flesh and Stone. Le travail est terminé lorsque le modifier s’applique aux impacts du joueur ou du proxy, y compris les impacts d’impale, mais pas aux impacts de minions ni aux dégâts physiques réfléchis.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Stack technique
- lua
- Domaine
- game-dev
- Type d'issue
- Bug
- Difficulté
- 4/5
- Temps estimé
- 3-5 jours
- Activité
- À l'abandon
- Clarté
- Plutôt claire
- Accessibilité débutants
- 35/100