PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Flesh and Stone's 'Enemies take up to #% more Physical Damage from Hits' should be limited to player/proxy hits
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Beschreibung
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
While in Blood Stance, Aura makes Enemies take up to #% more Physical Damage from Hits
Despite the wording, this effect doesn't debuff enemies generally. It's an offensive property that applies to hits by the buffed player (or their skills via proxies). Bug report here, which includes an ingame demonstration with minions.
The stat also does not scale reflected physical damage (like Reflects 100 Physical Damage to Melee Attackers mods). It does work for impale hits, though again only if caused by player(/proxy) hits.
What is the behaviour in Path of Building?
The effect applies to any physical damage taken from hits.
How to reproduce the issue
- Add Raise Zombie
- Add Flesh and Stone
- Observe damage goes up
PoB for PoE1 build code
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Beitragsleitfaden
Erste Schritte
- Lies das ganze Issue und danach den Beitragsleitfaden des Projekts.
- Schreib ins Issue, dass du es übernimmst — das erspart doppelte Arbeit.
- Forke das Repository und arbeite in einem Branch.
- Öffne einen Pull Request, der die Issue-Nummer nennt.
Rechercherichtung
Es ist keine Quelldatei oder kein Test angegeben. Beginne damit, das Problem mit dem aufgeführten Raise Zombie-, Flesh and Stone-Setup und dem bereitgestellten PoE1-Build-Code zu reproduzieren, und verfolge anschließend die Berechnung des physischen Trefferschadens von Flesh and Stone. Als abgeschlossen gilt die Aufgabe, wenn der Modifier auf Treffer von Spielern oder Proxies, einschließlich impale-Treffern, angewendet wird, jedoch nicht auf Minion-Treffer oder reflektierten physischen Schaden.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
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