PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Flesh and Stone's 'Enemies take up to #% more Physical Damage from Hits' should be limited to player/proxy hits

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bug: behaviour
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Description

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What platform are you running Path of Building on?

Windows

What is the behaviour in-game?

While in Blood Stance, Aura makes Enemies take up to #% more Physical Damage from Hits

Despite the wording, this effect doesn't debuff enemies generally. It's an offensive property that applies to hits by the buffed player (or their skills via proxies). Bug report here, which includes an ingame demonstration with minions.

The stat also does not scale reflected physical damage (like Reflects 100 Physical Damage to Melee Attackers mods). It does work for impale hits, though again only if caused by player(/proxy) hits.

What is the behaviour in Path of Building?

The effect applies to any physical damage taken from hits.

How to reproduce the issue
  1. Add Raise Zombie
  2. Add Flesh and Stone
  3. Observe damage goes up
PoB for PoE1 build code
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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Start by reproducing the issue with the listed Raise Zombie, Flesh and Stone setup and the supplied PoE1 build code, then trace the Flesh and Stone physical hit damage calculation. Done means the modifier applies to player or proxy hits, including impale hits, but not minion hits or reflected physical damage.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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