PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Chainbreaker + Soul Catcher not working as intended
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- Dominant language
- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
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- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
Soul catcher states that you cannot gain mana during effect, chainbreaker states that mana regeneration is not applied and instead converted to rage regeneration. Both combined in game work in synergy, meaning you do not gain mana but your mana regen now provides rage regen and the rage regen is not prevented by soul catcher.
What is the behaviour in Path of Building?
Enabling Soul Catcher with Chainbreaker allocated removes the rage regen counter in the stats section.
How to reproduce the issue
- Allocate Chainbreaker using a timeless jewel
- observe mana regen being converted into rage regen and an indicator showing up on the left
- enable soul catcher
- indicator disappears, contrary to in game behaviour
PoB for PoE1 build code
https://pobb.in/YddF5-1mb7qF
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Load the linked Path of Building build code and reproduce the interaction by allocating Chainbreaker, observing rage regeneration, then enabling Soul Catcher. Compare the stats indicator before and after Soul Catcher is enabled. Done means the rage regeneration indicator and value remain consistent with the reported in-game behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100