PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

QOL Item sets

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enhancement
Dominant language
Lua
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Description

Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

Currently having a QOL problem with how the Item list and Item sets are working in unity . My issue is when I am attempting to compile a build guide and want to systematically assign a certain weapon to a weapon set it pulls all the useable items in set category to the option menu . This becomes quite messy if you take into account different items which you can craft via vendor / bench or levelling uniques from ACT 1 - 10 . The entire purpose of this request is QOL item filtering for large scale in-depth guides or even self progression tracking.

Examples
Set 1: https://imgur.com/a/kDDp5UI
Set 2:https://imgur.com/a/PAa7hUJ

Describe the solution you'd like

The proposal i am suggestion would be either beforehand enabling the feature for Weapon lock sets when crafting or adding items to the pool of the item list , secondly giving the option to set items bound / unbound on the item set section , and lastly locking set items to the weapon set , making all other item sets invisible to the current selected set

Examples:
https://imgur.com/a/SHEoQy0
https://imgur.com/a/X2mc86D

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by tracing the item list and item-set UI described in the issue and compare it with the linked examples; done would require an agreed scope for filtering, binding or unbinding items, and hiding items outside the selected weapon set.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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