PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Skill-part DPS multiplier overrides multiplier from General's Cry
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Descripción
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the behaviour in-game?
General's Cry dps scales multiplicatively with both warcry CDR and shotgunning.
What is the behaviour in Path of Building?
The effect of General's Cry cooldown on dps is added as a skill dps multiplier. This works as expected when choosing '1 Wave' for Shield Crush, but choosing '2 Overlapping Waves' sets the dps multiplier to 2, ignoring the effect of warcry cooldown.
How to reproduce the issue
Observe the dps change in the sidebar or the calcs tab when changing skill options for General's Cry-Shield Crush. Choosing '2 waves' should double damage but instead changes it by a different amount.
Character build code
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Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Empieza reproduciendo el caso de General's Cry-Shield Crush y compara la barra lateral o la pestaña de calcs mientras alternas entre '1 Wave' y '2 Overlapping Waves'. Rastrea el cálculo de la opción de skill que combina el cooldown de warcry y el número de waves. El resultado esperado es que el resultado de dos waves duplique el daño y siga aplicando el multiplicador de cooldown.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 3/5
- Tiempo estimado
- 1-2 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 35/100