PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Tree short path automation
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
I would like to be able to allocate couple of notes i want to use in my build and after its allocated i would like to find the shortest possible path for all of them
Describe the solution you'd like
After all my essential points are allocated there could be a button "Find path" or "Find shortest path" to allocate all those points i have allocated before pressing the button
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the tree-node selection and allocation flow, then trace how paths between allocated nodes are represented. Done means a user can mark essential points, invoke a path action, and have the shortest path allocated consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100