PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Define "Build Directives" to refine calculations and improve reports
まだ誰も着手していません。
- 主要言語
- Lua
- スター
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説明
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
I'd like to filter and refine calculations to better plan my build, but the current calcs tab - albeit wonderfully detailed - gets bogged down by details about things my build does not care about. Likewise, features such as the trade calculator could be made more precise if the program had some way to understand what the player is trying to achieve with their builds.
Describe the solution you'd like
There could be a feature (either as part of the Configuration tab or all by its own), where the user could toggle flags, which I tentatively call "Build directives", that tell the program what calculations are more or less important for that specific build. Those directives could start as a small set, and further expanded/defined by the community with time. For example: suppose I'm trying to create a Cold DoT build. I could toggle directives such as:
- This build doesn't use criticals;
- This build does not care about melee damage;
- This build does not care about hit DPS;
- This build prioritizes cold damage over other sources;
- This build prioritizes damaging ailments;
Now that I've set those directives, the PoB can better understand my build, and provide better-tailored information, such as:
- Hide all non-relevant calculations from the Calcs tab (critical hit data, hit DPS, melee DPS, etc.).
- Change the node power calculations so nodes focusing on cold damage have higher weight over less interesting nodes, and deprioritize things that would convert cold damage to other types, even if the raw calcs would follow a different route;
- Formulate more precise predictions and guess the best possible options for trade search.
Describe alternatives you've considered
I appreciate that the example above is already covered in part by the Configurations tab and how the system calculates, well, everything. My point is not to remove features already in place, but simply that the user could get more focused feedback, and potentially more precise insight into how to make their build better by removing the clutter (which varies from build to build), by having a way of telling the program "Hey, for this thing I care about this and this, and I don't care about that and that". Also, I imagine it would be tempting to automate some of those toggles based on things like nodes taken, skills or gear in use. While that could be cool down the line, I assume it would be easier to design and implement manual toggles, and on later revisions explore things like automatic settings.
Additional context
No response
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はじめの一歩
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- issue 番号を参照したプルリクエストを送ります。
調査の方向性
この issue では、Configuration tab、Calcs tab、node power calculations、trade calculator が影響を受けるエントリポイントとして挙げられていますが、ファイルやテストは示されていません。まず、これらの領域が現在どのように build settings を使用しているかを追跡し、次に小規模な初期ディレクティブセットを定義して、各ディレクティブが提案された対象を絞った計算と trade のガイダンスを生成することを検証してください。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- lua
- 領域
- game-dev
- issue の種類
- 機能追加
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 停滞
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 25/100