PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Define "Build Directives" to refine calculations and improve reports

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enhancement
Langage dominant
Lua
Étoiles
5.4k
Forks
2.4k
Merge moyen
1 j 12 h
PR mergées (30 j)
26

Description

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Is your feature request related to a problem?

I'd like to filter and refine calculations to better plan my build, but the current calcs tab - albeit wonderfully detailed - gets bogged down by details about things my build does not care about. Likewise, features such as the trade calculator could be made more precise if the program had some way to understand what the player is trying to achieve with their builds.

Describe the solution you'd like

There could be a feature (either as part of the Configuration tab or all by its own), where the user could toggle flags, which I tentatively call "Build directives", that tell the program what calculations are more or less important for that specific build. Those directives could start as a small set, and further expanded/defined by the community with time. For example: suppose I'm trying to create a Cold DoT build. I could toggle directives such as:

  • This build doesn't use criticals;
  • This build does not care about melee damage;
  • This build does not care about hit DPS;
  • This build prioritizes cold damage over other sources;
  • This build prioritizes damaging ailments;

Now that I've set those directives, the PoB can better understand my build, and provide better-tailored information, such as:

  • Hide all non-relevant calculations from the Calcs tab (critical hit data, hit DPS, melee DPS, etc.).
  • Change the node power calculations so nodes focusing on cold damage have higher weight over less interesting nodes, and deprioritize things that would convert cold damage to other types, even if the raw calcs would follow a different route;
  • Formulate more precise predictions and guess the best possible options for trade search.
Describe alternatives you've considered

I appreciate that the example above is already covered in part by the Configurations tab and how the system calculates, well, everything. My point is not to remove features already in place, but simply that the user could get more focused feedback, and potentially more precise insight into how to make their build better by removing the clutter (which varies from build to build), by having a way of telling the program "Hey, for this thing I care about this and this, and I don't care about that and that". Also, I imagine it would be tempting to automate some of those toggles based on things like nodes taken, skills or gear in use. While that could be cool down the line, I assume it would be easier to design and implement manual toggles, and on later revisions explore things like automatic settings.

Additional context

No response

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Piste de recherche

L’issue nomme Configuration tab, Calcs tab, node power calculations et trade calculator comme points d’entrée concernés, mais ne mentionne aucun fichier ni test. Commencez par suivre la manière dont ces zones utilisent actuellement les paramètres de build, puis définissez un petit ensemble initial de directives et vérifiez que chaque directive produit les calculs ciblés et les indications de trade proposées.

Rédigé par le modèle d'indexation à partir du texte de l'issue.

Évaluation

Stack technique
lua
Domaine
game-dev
Type d'issue
Fonctionnalité
Difficulté
5/5
Temps estimé
Plus d'une semaine
Activité
À l'abandon
Clarté
À clarifier
Accessibilité débutants
25/100

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