PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Enemy customizations values like or enemy number value on projectile based skills

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#6,212 2 comments 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Lua
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Forks
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Avg merge
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Merged PRs (30d)
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Description

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  • I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?

I was thinking about a numeric value of number of enemys base on skills that uses projectiles and fork,chain,pierce

  • to multiply the value of damage per enemy present in the area

and

  • based on the range of skill

and

  • number of projectiles created by fork, chain

  • number of projectiles that pierce enemys from player and back to him

to be shown in full dps value like Vengeant Cascade annoit is not calculated in pob

Describe the solution you'd like

there is not a way to import annoit values from https://blight.raelys.com/ with python scraper or something like that

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the Lua calculation paths for projectile, fork, chain, pierce, range, and Vengeant Cascade behavior, then clarify the intended enemy and projectile-counting rules. The issue is done when the agreed values appear in the full DPS calculation.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
22/100

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