PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Enemy customizations values like or enemy number value on projectile based skills
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
I was thinking about a numeric value of number of enemys base on skills that uses projectiles and fork,chain,pierce
- to multiply the value of damage per enemy present in the area
and
- based on the range of skill
and
-
number of projectiles created by fork, chain
-
number of projectiles that pierce enemys from player and back to him
to be shown in full dps value like Vengeant Cascade annoit is not calculated in pob
Describe the solution you'd like
there is not a way to import annoit values from https://blight.raelys.com/ with python scraper or something like that
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the Lua calculation paths for projectile, fork, chain, pierce, range, and Vengeant Cascade behavior, then clarify the intended enemy and projectile-counting rules. The issue is done when the agreed values appear in the full DPS calculation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 22/100