PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
General's Cry Incorrect Behavior with Blade Flurry
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Descripción
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
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- I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the behaviour in-game?
Mirage Warriors will either:
- Channel for up to 0.6sec -> release -> disappear (0.6sec channel time cap)
- Channel up to 6 stacks -> release -> disappear (1 attack cap)
What is the behaviour in Path of Building?
It seems that Path of Building ignores the 0.6sec channel time cap and 1 max attack cap for Blade Flurry, instead it multiplies the average damage by the attack rate. This leads to a highly inflated DPS.
I suggest the following solution:
- Cap the maximum number of stages providing a bonus to
effective_max_stages = min(floor(attack_rate * general_cry_max_channel_time), base_max_stages). - Multiply the DPS by
effective_max_stages/attack_rateto normalize it over 1 second, i.e. get the total damage done per 0.6sec of channeling, similar to non-channeled skills.
This way we can get a much more accurate read on the expected damage, without removing/modifying the tooltip about the attack rate, which is important for gearing, and the only remaining step to get the actual DPS is isolated to managing the warcry cooldown and spawning rate of the warriors.
How to reproduce the issue
- Add General's Cry, Blade Flury and equip a valid weapon
- Go to
Calcs, select and highlightSkill DPS
Character build code
https://pastebin.com/L449UAZX
Screenshots

Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
- Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
Empieza en la ruta de Calcs para General's Cry y Blade Flurry, reproduce el Skill DPS inflado con la build de personaje enlazada y sigue cómo se aplican las etapas de canalización y la velocidad de ataque. Se considera terminado cuando el límite de canalización de 0,6 segundos y el límite de un ataque afectan al DPS, mientras el tooltip de velocidad de ataque permanece sin cambios.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Error
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Estado de actividad
- Estancado
- Claridad
- Bien especificado
- Aptitud para principiantes
- 35/100