PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

General's Cry Incorrect Behavior with Blade Flurry

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bug: behaviour
Dominant language
Lua
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Description

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  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
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What is the behaviour in-game?

Mirage Warriors will either:

  • Channel for up to 0.6sec -> release -> disappear (0.6sec channel time cap)
  • Channel up to 6 stacks -> release -> disappear (1 attack cap)
What is the behaviour in Path of Building?

It seems that Path of Building ignores the 0.6sec channel time cap and 1 max attack cap for Blade Flurry, instead it multiplies the average damage by the attack rate. This leads to a highly inflated DPS.

I suggest the following solution:

  • Cap the maximum number of stages providing a bonus to effective_max_stages = min(floor(attack_rate * general_cry_max_channel_time), base_max_stages).
  • Multiply the DPS by effective_max_stages/attack_rate to normalize it over 1 second, i.e. get the total damage done per 0.6sec of channeling, similar to non-channeled skills.

This way we can get a much more accurate read on the expected damage, without removing/modifying the tooltip about the attack rate, which is important for gearing, and the only remaining step to get the actual DPS is isolated to managing the warcry cooldown and spawning rate of the warriors.

How to reproduce the issue
  1. Add General's Cry, Blade Flury and equip a valid weapon
  2. Go to Calcs, select and highlight Skill DPS
Character build code
https://pastebin.com/L449UAZX
Screenshots

GeneralsCry

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in the Calcs path for General's Cry and Blade Flurry, reproduce the inflated Skill DPS with the linked character build, and trace how channel stages and attack rate are applied. Done means the 0.6-second channel and one-attack limits affect DPS while the attack-rate tooltip remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
35/100

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