PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add support for Nimis's "Projectiles are fired in random directions"
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Currently when using this ring skills which we assume all projectiles will hit for calculations become invalid in this case barrage and potentially others.
Describe the solution you'd like
Disable all projectile assumptions in situations like this.
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the projectile-assumption logic used by ring skills and the Barrage calculation path; the issue does not name files or tests. Determine which assumptions must be disabled for Nimis's "Projectiles are fired in random directions" effect, then verify that Barrage and other affected skills no longer rely on all projectiles hitting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100