PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add monster PoB codes for import and predefines for basic types
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Descripción
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Is your feature request related to a problem?
I'd like to compare my character against specific monsters and see where things aren't working the way I expected.
Describe the solution you'd like
I'd like to be able to get a monster PoB code similar to the character one that included all the monster stats and effects. Then I could import that monster - or maybe even all the monsters on the next level - and see where things are going off the rails or not what I expected. Next step, an in-game commnad to dump these codes for all the the monsters on the screen (lol trying to mouse over some hasted beast to type Alt-C or something). Merry this to an on death macro and you've got the start of a "WTF just killed me?!" tool.
My reason for this was that today I ran into some monsters than I found almost impossible to kill, and it took me way too long to look everything up on PDB and even then I still had questions. Last night I ran ran into an invulnerable monster on Beach map,, and couldn't even ding the guy for a bar. I still have no idea what was up with that.
Describe alternatives you've considered
Imports similar to items, but these are more similar to characters and a PoB code would still be useful to copy them around. Also, the monsters will often have various statuses specific to the fight and you. Marry this with a
Additional context
No response
Guía de contribución
Primeros pasos
- Lee el issue completo y luego la guía de contribución del proyecto.
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- Haz un fork del repositorio y trabaja en una rama.
- Abre un pull request que haga referencia al número del issue.
Línea de trabajo
El issue no menciona archivos ni tests. Empieza rastreando el flujo existente de importación/exportación de personajes de PoB y cómo se representan las estadísticas y los efectos de los monstruos; después, determina el alcance necesario para codificarlos e importarlos. La tarea estaría terminada cuando exista un diseño definido para los códigos de monstruo o los tipos básicos predefinidos, además de un flujo claro de validación.
Escrito por el modelo de indexación a partir del texto del issue.
Evaluación
- Stack tecnológico
- lua
- Área
- game-dev
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 5/5
- Tiempo estimado
- Más de una semana
- Estado de actividad
- Estancado
- Claridad
- Necesita aclaración
- Aptitud para principiantes
- 25/100