PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add monster PoB codes for import and predefines for basic types
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- Lua
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Beschreibung
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
I'd like to compare my character against specific monsters and see where things aren't working the way I expected.
Describe the solution you'd like
I'd like to be able to get a monster PoB code similar to the character one that included all the monster stats and effects. Then I could import that monster - or maybe even all the monsters on the next level - and see where things are going off the rails or not what I expected. Next step, an in-game commnad to dump these codes for all the the monsters on the screen (lol trying to mouse over some hasted beast to type Alt-C or something). Merry this to an on death macro and you've got the start of a "WTF just killed me?!" tool.
My reason for this was that today I ran into some monsters than I found almost impossible to kill, and it took me way too long to look everything up on PDB and even then I still had questions. Last night I ran ran into an invulnerable monster on Beach map,, and couldn't even ding the guy for a bar. I still have no idea what was up with that.
Describe alternatives you've considered
Imports similar to items, but these are more similar to characters and a PoB code would still be useful to copy them around. Also, the monsters will often have various statuses specific to the fight and you. Marry this with a
Additional context
No response
Beitragsleitfaden
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Rechercherichtung
Das Issue nennt keine Dateien oder Tests. Beginne damit, den bestehenden PoB-Import-/Exportablauf für Charaktere und die Darstellung von Monsterwerten und -effekten nachzuverfolgen, und ermittle anschließend den Umfang für deren Kodierung und Import. Als abgeschlossen gilt die Arbeit erst, wenn ein festgelegtes Design für Monster-Codes oder vordefinierte Basistypen sowie ein klarer Validierungspfad vorliegen.
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Bewertung
- Tech-Stack
- lua
- Bereich
- game-dev
- Issue-Typ
- Feature
- Schwierigkeit
- 5/5
- Geschätzter Aufwand
- Über eine Woche
- Aktivitätsstatus
- Veraltet
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 25/100