PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Error about the Coordination node in tree and attack speed

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bug
Dominant language
Lua
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Description

  • What happened?
    hi , i'm creating a pathfinder Cyclone CoC build. But ,the attack speed value what was calculated by pob is different from the character screen in game.
  • What steps will reproduce the bug?
    I reroll all my passives tree and take off all gears.only the cyclone and simple robe. Before allocating the Coordination node
    , the cyclone attack speed is 3.6 and the value is same with pob .After allocating . the value is up to 3.97 in game,but the pob is 3.96.
  • Provide a build code:
    https://pastebin.com/bww6jNPf
  • Screenshots:
    POB
    game

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First steps

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  3. Fork the repository and make your change on a branch.
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Research direction

No source file or test is named. Start by loading the supplied build code and reproducing the Cyclone attack-speed calculation before and after allocating Coordination; compare Path of Building's result with the in-game values. Done means the calculated value matches the reported in-game value for this case.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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