PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Resistance display inconsistent with game

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#1,059 7 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
Lua
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Forks
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Merged PRs (30d)
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Description

It can be confusing when trying to balance resistances for Wise Oak with any max resistance nodes taken.

With Unnatural Calm (+1 Max Lightning Resistance) POB will display this:

image

Which would seem at first glance like you're balanced, but in-game it looks like this:

image

In reality, it's 99 Fire 99 Cold 100 Lightning, when you need to be 99 of all.


The desired effect in-game for triple balances looks like this in-game:

image

Which is then displayed like this in POB:

image

Which feels like you (as a user) have made a mistake.

It would be nice if this was consistent with how the game displays resistances.

Sorry if this was long-winded, I just spent a bunch of chaos on blessed orbs fixing this. :(

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Wise Oak resistance comparison with Unnatural Calm and trace the resistance display and calculation entry points. Confirm how maximum resistance modifiers affect the displayed values, then verify that the balanced result matches the game's 99/99/99 presentation.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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