PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Resistance display inconsistent with game
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
It can be confusing when trying to balance resistances for Wise Oak with any max resistance nodes taken.
With Unnatural Calm (+1 Max Lightning Resistance) POB will display this:

Which would seem at first glance like you're balanced, but in-game it looks like this:

In reality, it's 99 Fire 99 Cold 100 Lightning, when you need to be 99 of all.
The desired effect in-game for triple balances looks like this in-game:

Which is then displayed like this in POB:

Which feels like you (as a user) have made a mistake.
It would be nice if this was consistent with how the game displays resistances.
Sorry if this was long-winded, I just spent a bunch of chaos on blessed orbs fixing this. :(
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Wise Oak resistance comparison with Unnatural Calm and trace the resistance display and calculation entry points. Confirm how maximum resistance modifiers affect the displayed values, then verify that the balanced result matches the game's 99/99/99 presentation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100