NativeScript / NativeScript/android
Publish debug symbols for nativescript-optimized.aar, not only for nativescript-regular.aar
まだ誰も着手していません。
- 主要言語
- C++
- スター
- 563
- フォーク
- 144
- 平均マージ
- 10時間 46分
- マージ済み PR(30日)
- 14
説明
Is your feature request related to a problem? Please describe.
I'm trying to get native crashes of our app symbolicated. Sentry and Play Console both show only raw offsets inside libNativeScript.so. Every release here ships a debug-symbols.zip, which looked like exactly what I needed, but unless I'm misreading things it doesn't match release builds: the gradle template picks the optimized runtime for release builds, while the published symbols are built from the regular flavor. Since Sentry and Play match symbols strictly by BuildID, the published symbols can only ever apply to debug builds, and production crashes stay unsymbolicated.
Describe the solution you'd like
Publish the unstripped optimized build as well (debug-symbols-optimized.zip or similar, or both flavors in one zip), the same way it's already done for the regular flavor. That would make production native crashes debuggable without any build changes on the app side. It might also be worth mentioning in the release notes which flavor the existing zip corresponds to.
Describe alternatives you've considered
- Setting
"android": { "useV8Symbols": true }so that release builds ship the regular flavor, which the published symbols do match. That works, but it means giving up -O3 and section gc on the runtime glue and shipping the inspector code in production, just to get matching symbols. - Building the runtime from source with symbols. Possible, but a lot of infrastructure for something the release pipeline here already produces for the other flavor.
- Living with unsymbolicated native frames.
Additional context
BuildIDs checked with v9.0.4 on arm64-v8a:
regular (npm AAR): BuildID[sha1]=d7c0ab67…, stripped
optimized (npm AAR): BuildID[sha1]=68bb8632…, stripped
optimized-with-inspector (npm AAR): BuildID[sha1]=d7c0ab67…, stripped
debug-symbols.zip: BuildID[sha1]=d7c0ab67…, with debug_info, not stripped
It took me a while with file and readelf to figure out why nothing matched, so hopefully this saves the next person the detour. And if I'm missing something and there is already a way to get matching symbols for the optimized runtime, happy to be corrected.
コントリビューションガイド
はじめの一歩
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- issue 番号を参照したプルリクエストを送ります。
調査の方向性
まず、debug-symbols.zip と最適化された AAR を作成するリリースパッケージングを追跡し、通常のアーティファクトと最適化されたアーティファクトの BuildIDs を比較します。リリース出力に最適化されたランタイムに対応するデバッグシンボルが含まれ、アーティファクト名またはリリースノートで flavor が識別されれば完了です。
索引モデルが issue の本文から書いたものです。
評価
- 技術スタック
- android, cpp
- 領域
- build-system, mobile, release
- issue の種類
- 機能追加
- 難易度
- 4/5
- 見積もり時間
- 3〜5日
- 活発さ
- 静か
- 明瞭さ
- おおむね明確
- 初心者へのやさしさ
- 52/100