Bone Blade animation

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
25/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Domain
game-dev

Research direction

Start by reproducing the Bone Blade swing in the game and trace the animation and damage handling entry points. The issue names no files or tests, so first locate the weapon implementation and related animation logic. Done means the swing completes consistently without reverting early and damage lands with the animation.

Written by the indexing model from the issue text.

Description

"...the attack animation seems to be broken in the swing, sometimes does it right, sometimes cuts the animation back to default position before finishing. That paired with the damage no actually landing with the animation makes the weapon kind weird and uncomfortable to use."

Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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