MSRevive / MSRevive/MSCScripts
Eagle Dive Logic Broken
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- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
In eagle_base.script, the dive logic even has comments to indicate it is broken. The dive loop seems like it could possibly even call more instances of the dive_dmg_loop before the script even finishes.
None of the logic seems like it would work as intended for an eagle to dive, do damage during the dive, then stop diving, especially considering they collide with the player and that logic is not accounted for.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with eagle_base.script and trace the dive loop alongside dive_dmg_loop. Check how the eagle's collision with the player interacts with the dive state, then verify that diving begins, damage occurs during the dive, and the eagle reliably stops diving without spawning overlapping damage loops.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100