MSRevive / MSRevive/MSCScripts
Addparam set_race;beloved not working as Intended
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- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
I am having issues on a monsters/boar script using some addparams, "set_race;beloved;ext_no_player_damage" seem to be half broken. The player should not be able to damage race Beloved, but they can so I set ext_no_player_damage too. This prevents the player dealing damage to these boars, but they can still be stunned/kicked, which does no damage, but interferes with the boar AI. Enemy AI appears to ignore these targets as intended, so that works OK.
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First steps
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Research direction
Start with the monsters/boar script mentioned in the report and reproduce the behavior using the addparams "set_race;beloved;ext_no_player_damage". Check how player damage, stuns, and kicks affect these boars while confirming that enemy AI continues to ignore them. Done means the intended protection works without interfering with the boar AI.
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Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100