A sound isn't being precached properly

Open
#286 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Domain
game-dev

Research direction

Start by reproducing the SV_StartSound: PLR_SOUND_JAB2 not precached (0) error and tracing where PLR_SOUND_JAB2 is declared and used. Inspect the sound precaching path and script-variable resolution. Done means the sound is precached successfully and the error no longer appears.

Written by the indexing model from the issue text.

Description

SV_StartSound: PLR_SOUND_JAB2 not precached (0) Seems like it's not resolving a script variable?

Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from MSRevive/MSCScripts

All issues in MSRevive/MSCScripts

Similar issues

More Game Dev issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.