A sound isn't being precached properly
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- game-dev
Research direction
Start by reproducing the SV_StartSound: PLR_SOUND_JAB2 not precached (0) error and tracing where PLR_SOUND_JAB2 is declared and used. Inspect the sound precaching path and script-variable resolution. Done means the sound is precached successfully and the error no longer appears.
Written by the indexing model from the issue text.
Description
SV_StartSound: PLR_SOUND_JAB2 not precached (0) Seems like it's not resolving a script variable?
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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