give_map_diff always prints warning on many beginning maps
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- game-dev
Research direction
Start at give_map_diff and inspect how it obtains max HP, then compare that lookup with $get and the corresponding function in the monster scripts. Reproduce the warning on a new character with 197 health across sfor, edana, and chapel; done means maps without an applicable difficulty warning no longer report that they may be too difficult.
Written by the indexing model from the issue text.
Description
Even on a new character with 197 health at this point maps like sfor (G_Warn_HP of 25) edana and chapel (both without g_warn_hp) still result in a 'this map may be to difficult' warning.
Looks like it may be using the wrong way to get max hp sincs it is not using $get and the function it is using I can only find in monster scripts.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
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First steps
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