give_map_diff always prints warning on many beginning maps

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#277 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Domain
game-dev

Research direction

Start at give_map_diff and inspect how it obtains max HP, then compare that lookup with $get and the corresponding function in the monster scripts. Reproduce the warning on a new character with 197 health across sfor, edana, and chapel; done means maps without an applicable difficulty warning no longer report that they may be too difficult.

Written by the indexing model from the issue text.

Description

bug 🐛 med priority

Even on a new character with 197 health at this point maps like sfor (G_Warn_HP of 25) edana and chapel (both without g_warn_hp) still result in a 'this map may be to difficult' warning.

Looks like it may be using the wrong way to get max hp sincs it is not using $get and the function it is using I can only find in monster scripts.

Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

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