Goblin enemies' sounds are very quiet.
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- game-dev
Research direction
Start by locating the sound definitions or shared base script for the Goblin, Goblin Slinger, Goblin Guard, and Goblin Chief on goblintown. Compare their attack, death, and idle sounds with other NPC effects, then verify in-game that the affected sounds are normalized and clearly audible.
Written by the indexing model from the issue text.
Description
Goblin enemies (at least on goblintown) have extremely quiet and short sounds for attacks, death, idle, etc. At first I was writing this issue to say that the sounds are missing, only to pump up the volume by 400% to hear a faint tickle of them. Can we normalize some of these enemy sounds to be more in-line with other NPC sounds effects?
Goblin
Goblin Slinger
Goblin Guard
Goblin Chief (this guy has 4k+ XP on FN, pretty crazy considering his health pool and map difficulty)
+Probably other goblins that share the same base script or sound effects.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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