Goblin enemies' sounds are very quiet.

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Domain
game-dev

Research direction

Start by locating the sound definitions or shared base script for the Goblin, Goblin Slinger, Goblin Guard, and Goblin Chief on goblintown. Compare their attack, death, and idle sounds with other NPC effects, then verify in-game that the affected sounds are normalized and clearly audible.

Written by the indexing model from the issue text.

Description

bug 🐛

Goblin enemies (at least on goblintown) have extremely quiet and short sounds for attacks, death, idle, etc. At first I was writing this issue to say that the sounds are missing, only to pump up the volume by 400% to hear a faint tickle of them. Can we normalize some of these enemy sounds to be more in-line with other NPC sounds effects?

Goblin
Goblin Slinger
Goblin Guard
Goblin Chief (this guy has 4k+ XP on FN, pretty crazy considering his health pool and map difficulty)
+Probably other goblins that share the same base script or sound effects.

Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

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  4. Open a pull request that references the issue number.

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