Improve sword swing times
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- game-dev
Research direction
No file, test, or entry point is named. Locate the sword swing timing and animation definitions, focusing on two-handed long swords and the first charge. Done means their swing times are improved relative to the current behavior and the animations reflect the updated timing.
Written by the indexing model from the issue text.
Description
Sword swing times are comparable to axes in their current state. For two handed long swords, the first charge has an especially awful swing time. These should be improved and reflected in their animations.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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