GraphiteEditor / GraphiteEditor/Graphite

Node for calculating the "medial axis transform and "straight skeleton"

Aperta
#2,409 2 commenti 3 reazioni 0 assegnatari Vedi su GitHub
Graphics Help Wanted
Lingua principale
Rust
Stelle
27.2k
Fork
1.3k
Merge medio
20h 5m
PR unite (30g)
57

Descrizione

https://en.wikipedia.org/wiki/Topological_skeleton?useskin=vector#/media/File:Skel.png
https://scikit-image.org/docs/stable/auto_examples/edges/plot_skeleton.html

Vector straight skeletons can be used as efficient rigs for animating more complex 2D shapes. Skeleton rig will automatically have the most efficient amount of control points per shape.

In raster graphics MAT in a form of gradients are a great way of making various masks that are either very time consuming or impractical to do by hand.
MAT-based masks are also very useful in making textures for 3D.
An example of how this could work is Distance Map in GIMP: Filters -> Generic -> Distance Map

Guida per i contributori

Nessuna guida per i contributori indicizzata per questo repository

Valutazione

Questa issue non è ancora stata valutata.

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.