GraphiteEditor / GraphiteEditor/Graphite

Node for calculating the "medial axis transform and "straight skeleton"

Abierto
#2,409 2 comentarios 3 reacciones 0 asignados Ver en GitHub
Graphics Help Wanted
Lenguaje dominante
Rust
Estrellas
27.2k
Forks
1.3k
Merge medio
20 h 5 min
PR fusionados (30 d)
57

Descripción

https://en.wikipedia.org/wiki/Topological_skeleton?useskin=vector#/media/File:Skel.png
https://scikit-image.org/docs/stable/auto_examples/edges/plot_skeleton.html

Vector straight skeletons can be used as efficient rigs for animating more complex 2D shapes. Skeleton rig will automatically have the most efficient amount of control points per shape.

In raster graphics MAT in a form of gradients are a great way of making various masks that are either very time consuming or impractical to do by hand.
MAT-based masks are also very useful in making textures for 3D.
An example of how this could work is Distance Map in GIMP: Filters -> Generic -> Distance Map

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.