GraphiteEditor / GraphiteEditor/Graphite

Node for calculating the "medial axis transform and "straight skeleton"

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#2,409 2 comments 3 reactions 0 assignees View on GitHub
Graphics Help Wanted
Dominant language
Rust
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Description

https://en.wikipedia.org/wiki/Topological_skeleton?useskin=vector#/media/File:Skel.png
https://scikit-image.org/docs/stable/auto_examples/edges/plot_skeleton.html

Vector straight skeletons can be used as efficient rigs for animating more complex 2D shapes. Skeleton rig will automatically have the most efficient amount of control points per shape.

In raster graphics MAT in a form of gradients are a great way of making various masks that are either very time consuming or impractical to do by hand.
MAT-based masks are also very useful in making textures for 3D.
An example of how this could work is Distance Map in GIMP: Filters -> Generic -> Distance Map

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no implementation files, tests, or entry points; begin by reviewing the linked Topological Skeleton, scikit-image skeletonization, and GIMP Distance Map references. Then locate the node system entry point and define what a medial-axis or straight-skeleton node should expose; done should include a scoped node with verifiable output.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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