GraphicsProgramming / GraphicsProgramming/RVPT
Hybrid renderer
- Langage dominant
- C++
- Étoiles
- 82
- Forks
- 8
- Métriques de merge des PR
- Aucune PR mergée en 30 j
Description
Upon finalizing a rasterizer that matches the ray-tracer, a hybrid mode may be added. The result of the primary rays will be a product of the rasterizer, while any subsequent bounces will be from the ray-tracer. This would require the rasterizer to generate a buffer of positions + normals + materials at each pixel, from which subsequent rays may be generated. A restriction in that case will be the sampling of the primary rays - in each frame the samples for those should be slightly jittered if possible. There is also a concern regarding AA, where a higher resolution image should be fed to the raytracer if actual AA is desired.
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Évaluation
Cette issue n'a pas encore été évaluée.