GraphicsProgramming / GraphicsProgramming/RVPT
Hybrid renderer
- Dominant language
- C++
- Stars
- 82
- Forks
- 8
- PR merge metrics
- No merged PRs in 30d
Description
Upon finalizing a rasterizer that matches the ray-tracer, a hybrid mode may be added. The result of the primary rays will be a product of the rasterizer, while any subsequent bounces will be from the ray-tracer. This would require the rasterizer to generate a buffer of positions + normals + materials at each pixel, from which subsequent rays may be generated. A restriction in that case will be the sampling of the primary rays - in each frame the samples for those should be slightly jittered if possible. There is also a concern regarding AA, where a higher resolution image should be fed to the raytracer if actual AA is desired.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are named. Start by reviewing the existing rasterizer and ray-tracer implementations, then work out how primary-ray positions, normals, materials, jittered sampling, and antialiasing would flow between them. Done means an agreed design and a functioning hybrid renderer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100