GraphicsProgramming / GraphicsProgramming/RVPT

Hybrid renderer

Open
#36 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
82
Forks
8
PR merge metrics
No merged PRs in 30d

Description

Upon finalizing a rasterizer that matches the ray-tracer, a hybrid mode may be added. The result of the primary rays will be a product of the rasterizer, while any subsequent bounces will be from the ray-tracer. This would require the rasterizer to generate a buffer of positions + normals + materials at each pixel, from which subsequent rays may be generated. A restriction in that case will be the sampling of the primary rays - in each frame the samples for those should be slightly jittered if possible. There is also a concern regarding AA, where a higher resolution image should be fed to the raytracer if actual AA is desired.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named. Start by reviewing the existing rasterizer and ray-tracer implementations, then work out how primary-ray positions, normals, materials, jittered sampling, and antialiasing would flow between them. Done means an agreed design and a functioning hybrid renderer.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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