GraphicsProgramming / GraphicsProgramming/RVPT
Hybrid renderer
- Dominant language
- C++
- Stars
- 82
- Forks
- 8
- PR merge metrics
- No merged PRs in 30d
Description
Upon finalizing a rasterizer that matches the ray-tracer, a hybrid mode may be added. The result of the primary rays will be a product of the rasterizer, while any subsequent bounces will be from the ray-tracer. This would require the rasterizer to generate a buffer of positions + normals + materials at each pixel, from which subsequent rays may be generated. A restriction in that case will be the sampling of the primary rays - in each frame the samples for those should be slightly jittered if possible. There is also a concern regarding AA, where a higher resolution image should be fed to the raytracer if actual AA is desired.
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