FAForever / FAForever/server

Implement rehosting

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#667 4 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
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72
Forks
84
Avg merge
5h 11m
Merged PRs (30d)
1

Description

There is a game command called `Rehost` which is sent by the game when a player clicks the rehost button. This is currently ignored, and as far as I can tell, simply closes the game for the user after sending the message. However, we could have the server respond by automatically triggering a `game_host` command, and maybe even go so far as to trigger `game_join` commands for every player that was connected to the lobby. I think we don't need to worry too much about game settings as these will be remembered on the client side, and sent by the host again when the game re-opens. We might need to remember the mapname though.

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