CodingTrain / CodingTrain/Wave-Function-Collapse

Register only the correct amount of tiles by rotation

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#22 1 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視
主要語言
JavaScript
星號
218
分支
64
PR 合併指標
30 天內沒有已合併 PR

描述

In this branch of my fork https://github.com/MrAmericanMike/Wave-Function-Collapse/tree/better-tile-initialization

I created an "addTile" function. Basically what it does is push a new tile to the tiles array and if rotation is greater than 1 it will grab the last tile from the tiles array and push it as a new tile rotated 90º. (Notice we always rotate 90º as we are using the last tile from the array.

貢獻指南

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研究方向

Start by comparing the repository with the better-tile-initialization branch in the linked fork, focusing on the addTile function and the tiles array described in the issue. Trace how rotation values register tiles, then verify that the resulting array contains only the intended number of rotated tiles.

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評估

技術堆疊
javascript
領域
game-dev
Issue 類型
功能
難度
3/5
預估耗時
1-2 天
活躍度
停滯
描述清晰度
基本清楚
新手友好度
25/100

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