CodingTrain / CodingTrain/Suggestion-Box
Real - Time lighting via 18% grey sphere
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説明
Hello,
I'm from the Visual Effects side of things so I am hoping you can cover (or uncover) how to extract lighting information from a Grey sphere in Real - Time :
It does not have to be very accurate.
I am developing for Microsoft's Hololens.
https://www.microsoft.com/microsoft-hololens/en-us
It would be terrific if I could sample the lighting from a real environment (via a Reflection and a grey probe) to be able to integrate CG objects better into their surroundings.
Have a read of the excellent article from the makers of Unreal Engine to understand how Light & reflections are captured for use in VFX & Game engines:
https://www.unrealengine.com/blog/updated-lighting-in-templates
Can you create a script / algorithm that can :
1. capture diffuse lighting and direction from a grey matte finish sphere in real time.
2. It does not have to be accurate. Any progress via automation is a win for the Mixed Reality industry.
Do let me know If I have not been very clear in explaining what I'm going after.
Cheers,
behram
コントリビューションガイド
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調査の方向性
No project files, tests, or entry points are mentioned. Start by reading the linked Unreal Engine lighting article and the HoloLens context, then define how a real-time script or algorithm would capture diffuse lighting and direction from an 18% grey sphere; done means producing a working, approximate automated approach.
索引モデルが issue の本文から書いたものです。
評価
- 領域
- ar-vr-xr, computer-graphics
- issue の種類
- 機能追加
- 難易度
- 5/5
- 見積もり時間
- 1週間以上
- 活発さ
- 停滞
- 明瞭さ
- 説明が足りない
- 初心者へのやさしさ
- 20/100