CodingTrain / CodingTrain/Suggestion-Box

Real - Time lighting via 18% grey sphere

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説明

Hello,
I'm from the Visual Effects side of things so I am hoping you can cover (or uncover) how to extract lighting information from a Grey sphere in Real - Time :
It does not have to be very accurate.

I am developing for Microsoft's Hololens.
https://www.microsoft.com/microsoft-hololens/en-us

It would be terrific if I could sample the lighting from a real environment (via a Reflection and a grey probe) to be able to integrate CG objects better into their surroundings.

Have a read of the excellent article from the makers of Unreal Engine to understand how Light & reflections are captured for use in VFX & Game engines:
https://www.unrealengine.com/blog/updated-lighting-in-templates

Can you create a script / algorithm that can :
1. capture diffuse lighting and direction from a grey matte finish sphere in real time.
2. It does not have to be accurate. Any progress via automation is a win for the Mixed Reality industry.

Do let me know If I have not been very clear in explaining what I'm going after.
Cheers,
behram

コントリビューションガイド

このリポジトリのコントリビューションガイドは索引されていません

調査の方向性

No project files, tests, or entry points are mentioned. Start by reading the linked Unreal Engine lighting article and the HoloLens context, then define how a real-time script or algorithm would capture diffuse lighting and direction from an 18% grey sphere; done means producing a working, approximate automated approach.

索引モデルが issue の本文から書いたものです。

評価

領域
ar-vr-xr, computer-graphics
issue の種類
機能追加
難易度
5/5
見積もり時間
1週間以上
活発さ
停滞
明瞭さ
説明が足りない
初心者へのやさしさ
20/100

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