CodingTrain / CodingTrain/Suggestion-Box
Real - Time lighting via 18% grey sphere
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描述
Hello,
I'm from the Visual Effects side of things so I am hoping you can cover (or uncover) how to extract lighting information from a Grey sphere in Real - Time :
It does not have to be very accurate.
I am developing for Microsoft's Hololens.
https://www.microsoft.com/microsoft-hololens/en-us
It would be terrific if I could sample the lighting from a real environment (via a Reflection and a grey probe) to be able to integrate CG objects better into their surroundings.
Have a read of the excellent article from the makers of Unreal Engine to understand how Light & reflections are captured for use in VFX & Game engines:
https://www.unrealengine.com/blog/updated-lighting-in-templates
Can you create a script / algorithm that can :
1. capture diffuse lighting and direction from a grey matte finish sphere in real time.
2. It does not have to be accurate. Any progress via automation is a win for the Mixed Reality industry.
Do let me know If I have not been very clear in explaining what I'm going after.
Cheers,
behram
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调研方向
未提及任何项目文件、测试或入口点。先阅读链接中的 Unreal Engine 光照文章和 HoloLens 背景,然后定义实时脚本或算法如何从 18% 灰球中捕获漫射光照及其方向;完成标准是产出一种可工作的近似自动化方法。
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- 领域
- ar-vr-xr, computer-graphics
- Issue 类型
- 功能
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- 5/5
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- 一周以上
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- 停滞
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- 需要澄清
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- 20/100