CodingTrain / CodingTrain/Suggestion-Box
help me to check the collision
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- Stars
- 570
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
can you guys help me to make the collision(its in function checkBrickCollisions) with the brick so the player jumps jn them and helpe me make so the jumper jumps only once heres the code (JS)
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var jumperColor = '#660033';;
var jumperXSpeed = 10;
var gravity = 9.8;
var brickList = [];
var jumper =
{
width: 30,
height: 30,
x: 450,
y: 50,
mass: 100,
speedX: 0,
speedY: 0
}
var brick = createBrick(100, 500, 400, 20);
brickList.push(brick);
brick = createBrick(400, 300, 200, 20);
brickList.push(brick);
registerKeyboard();
setInterval(gameController, 10);
function gameController()
{
draw();
move();
}
function move ()
{
moveJumper()
}
function draw ()
{
clearCanvas();
drawJumper();
drawBricks();
GotoMidGuys();
}
function drawBricks() {
for (var i = 0; i < brickList.length; i++) {
var brick = brickList[i];
context.fillStyle = "#3E263A";
context.fillRect(brick.x, brick.y, brick.width, brick.height);
}
}
function moveJumper()
{
jumper.x += jumper.speedX;
jumper.y += jumper.speedY;
jumper.speedY += 0.2;
if (jumper.speedY >= 10) {
jumper.speedY = 10;
}
}
function getRandomCoordinate()
{
return Math.floor(Math.random() * squareCount + 1);
}
function clearCanvas()
{
context.clearRect(0, 0, 600, 600);
}
function drawJumper ()
{
context.fillStyle = jumperColor;
context.fillRect(jumper.x, jumper.y, jumper.width, jumper.height);
}
function GotoMidGuys()
{
document.getElementById("canvas").style.marginLeft = "auto";
document.getElementById("canvas").style.marginRight = "auto";
canvas.style.display = 'block';
}
function registerKeyboard() {
document.addEventListener('keydown', function (event) {
/*
key codes
W = 119
S = 115
A = 65
D = 68
*/
if(event.keyCode == 87)
{
jumper.speedY = -10;
}
if(event.keyCode == 65)
{
jumper.speedX = -jumperXSpeed;
}
else if(event.keyCode == 68)
{
jumper.speedX = jumperXSpeed;
}
});
document.addEventListener('keyup', function() {
console.log('key up')
if(event.keyCode == 119)
{
}
if(event.keyCode == 65 || event.keyCode == 68)
{
jumper.speedX = 0;
}
});
}
function createBrick(x, y, width, height) {
return {
width: width,
height: height,
x: x,
y: y
}
}
function checkCollisions ()
{
checkBrickcollisions();
}
function checkBrickCollisions ()
{
for (var i = 0; i < brickList.length; i++) {
var brick = brickList[i];
if (jumper.x + jumper.width >= brick.x && jumper.x <= brick.x + brick.width && jumper.y > brick.y && jumper.y <= brick.y + brick.height)
{
jumper.speedY -= jumper.speedY ;
jumper.speedx -= jumper.speedx ;
gravity -= gravity;
}
}
}
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the JavaScript snippet at checkBrickCollisions and trace how it relates to checkCollisions and moveJumper; also inspect registerKeyboard for the jump input. Done means the jumper interacts with bricks as platforms and a jump cannot be triggered repeatedly, verified by running the canvas game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100