CodingTrain / CodingTrain/Suggestion-Box
Topic idea - how to optimize sketches for the P2D renderer
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描述
In one of your videos on youtube i learned that using the P2D renderer could improve performance in some applications. However, after trying it with one of my sketches (a random polygon generator with some basic physics added) and getting worse frame rate than with the standard renderer i realized that something in my code was not working properly with P2D. In the video "Coding Rainbow Live #46: Perlin Noise and Flow Fields" at about 2 hours and 26 minutes you change the processing renderer to use P2D and it still worked. How do you make sure your sketch works optimally with P2D?
贡献指南
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调研方向
查看所引用的视频《Coding Rainbow Live #46: Perlin Noise and Flow Fields》在 2:26 左右的内容,并使用其中提到的随机多边形生成器和基础物理草图,对比标准渲染器与 P2D。一个有价值的结果应界定拟议主题的范围,并说明关于针对 P2D 优化草图的教育性讲解应涵盖哪些内容。
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评估
- 领域
- documentation, performance
- Issue 类型
- 文档
- 难度
- 5/5
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- 一周以上
- 活跃度
- 停滞
- 描述清晰度
- 需要澄清
- 新手友好度
- 25/100