CodingTrain / CodingTrain/Suggestion-Box
Topic idea - how to optimize sketches for the P2D renderer
- Dominant language
- No language data
- Stars
- 570
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
In one of your videos on youtube i learned that using the P2D renderer could improve performance in some applications. However, after trying it with one of my sketches (a random polygon generator with some basic physics added) and getting worse frame rate than with the standard renderer i realized that something in my code was not working properly with P2D. In the video "Coding Rainbow Live #46: Perlin Noise and Flow Fields" at about 2 hours and 26 minutes you change the processing renderer to use P2D and it still worked. How do you make sure your sketch works optimally with P2D?
Contributor guide
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Research direction
Review the referenced video, "Coding Rainbow Live #46: Perlin Noise and Flow Fields," around 2:26, and compare the standard renderer with P2D using the reported random polygon generator and basic physics sketch. A useful result would define the proposed topic's scope and explain what an educational treatment should cover about optimizing sketches for P2D.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation, performance
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100