CodingTrain / CodingTrain/Suggestion-Box
Option driven adventure
- Lingua principale
- Nessun dato sulla lingua
- Stelle
- 570
- Fork
- 85
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Descrizione
There is a fascinating game called LifeLine out on smartphones. In essence its an adventure that only requires the user to click one of two buttons in order to drive the story.
I find these sorts of games intriguing in so far as how a choice made ealier in the game can impact events later in the course. So I would love to see how this is tackled in code.
# Example of adventure starting point
### I just woke up to find that I am locked in a room. What should I do?
[**Look around**] ... [ **Yell for help**]
(Player clicked "Look around" option)
### Its pretty much empty apart from a small light, radiator, and a metal door.
[**Try the door**] [ **Examine the radiator**]
(Player clicked "Yell for help" option)
### I scream and shout for 5 minutes yet hear no response
[**Keep yelling**] ... [**What can you see around you?**]
Guida per i contributori
Nessuna guida per i contributori indicizzata per questo repository
Direzione di ricerca
The issue describes a branching, choice-driven adventure inspired by LifeLine, but names no files, tests, or entry points. Start by reviewing the repository structure and existing suggestions to determine whether an implementation area exists. Done would require an agreed design and a working adventure flow where earlier choices affect later events.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Ambito
- game-dev
- Tipo di issue
- Funzionalità
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Stato di attività
- Ferma
- Chiarezza
- Da chiarire
- Idoneità per principianti
- 20/100