CodingTrain / CodingTrain/Coding-Challenges

145_Ray_Casting - optimice performance by using square distance

Open
#15 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
JavaScript
Stars
189
Forks
86
PR merge metrics
No merged PRs in 30d

Description

when using dist only for compare, its better to use the `square distance`. Because otherwise quare-root needs to be calculated which is much more cpu heavy.

https://github.com/CodingTrain/Coding-Challenges/blob/2a9d68112b1aa80cbd5aa303f1d97dda7b045fde/145_Ray_Casting/P5/particle.js#L29

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.